First inside the main method add the following: 1 2 3 4 5 void main async { WidgetsFlutterBinding.
User , } ; All of the available authentication error codes.
} ; } catch { message } { alert 'GoogleSignIn.
Step 3: Now just import the material library and call the runApp function into the main function name as GoogleSignIn.
So we will try to centralize all the steps you need to get this feature working.
Adding Google sign-in to your Unity Game The code to get Google sign-in working is fairly minimal.